EPIC-WE is proud to present its newest research publication, titled “Creative Toying with Cultural Heritage in Game Jams”. The article, co-authored by Eva Eriksson, Kim Holflod, and Rikke Toft Nørgård, has been published in the Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events
The paper focusses on how to scaffold creative toying with tangible and intangible cultural heritage in game jams. The researchers do so by using the Applied Jam Framework and the Creativity methods framework to analyse data from a recent design-based research intervention called a Cultural Game Jam (CGJ). The design of the CGJ is based on a quadruple helix innovation model where cultural institutions, creative industries, and universities collaborate with youth. In the article, the researchers discuss how such a model can increase youth’s empowered participation in cultural heritage and the cultural diversity and inclusivity within the global game industry.
You can find the full article here
How to cite: Eriksson, E., Holflod, K., & Nørgård, R. T. (2024). Creative toying with cultural heritage in game jams. In Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ ’24) (pp. 9–16). Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3697789.3697795