EPIC-WE is proud to present a new research publication, “Cultural Game Jams with Youth: A Multiple-Site Case Study”, co-authored by Eva Eriksson, Conceição e Costa Costa, Maria Goncalves, Ines Nunes, Maarten Groen, Sabine Niederer, Kim Holflod, and Rikke Toft Nørgård.
This paper was presented by Eva Eriksson at the ACM (Association for Computing Machinery) CHI 2025 conference on Human Factors in Computing Systems which took place in Yokohama, Japan, from April 26 to May 1st.
This paper presents a multiple-site case study exploring how cultural game jams with youth were designed and run in different countries. By highlighting both common patterns and local differences, this paper offers an insight into the problem space, jam design, outcomes, and opportunities across different contexts. The cases illustrate how “differentiated replication” can work in practice, and how game jam studies can be meaningfully reported and evaluated, even when they take on slightly different forms in different contexts. These reflections are valuable for anyone interested in using cultural game jams to support youth participation through technology design.
You can read the full paper here.
How to cite: Eriksson, E., Costa, C., Goncalves, M., Nunes, I., Groen, M., Niederer, S., Holflod, K., & Nørgård, R. T. (2025). Cultural game jams with youth: A multiple-site case study. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA ’25), April 26-May 1, 2025, Yokohama, Japan (8 pages). Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3706599.3706667